[RuneScape] Fixare / Editare numar maxim de iteme
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[RuneScape] Fixare / Editare numar maxim de iteme
Cu acest tutorial rezolvam doua probleme:
1. Fixarea ID-ului itemului.
2. Fixarea anumitor iteme fara eroare la server.
! Inainte faceti un BackUp pentru orice eventualitate.
Dechideti client.java si cautati:
1. Fixarea ID-ului itemului.
2. Fixarea anumitor iteme fara eroare la server.
! Inainte faceti un BackUp pentru orice eventualitate.
Dechideti client.java si cautati:
- Code:
if (playerItems[i] >
- Code:
if (playerItems[i] > 100000 || playerItems[i] < 0) {
playerItems[i] = 100000;
}
- Code:
if (playerItems[i] > NEW_ID_NUMBER || playerItems[i] < 0) {
playerItems[i] = NEW_ID_NUMBER;
}
- Code:
if (Item.SmithingItems[i][0]
- Code:
shopHandler.ShopItems[ShopID][i] >
- Code:
if (bankItems[i] >
- Code:
if (GameServer.shopHandler.ShopItems[ShopID][i] > NEW_ID_NUMBER || GameServer.shopHandler.ShopItems[ShopID][i] < 0) {
GameServer.shopHandler.ShopItems[ShopID][i] = NEW_ID_NUMBER;
}
- Code:
if (playerItems[i] > NEW_ID_NUMBER || playerItems[i] < 0) {
playerItems[i] = NEW_ID_NUMBER;
}
- Code:
if (Item.SmithingItems[i][0] > NEW_ID_NUMBER || Item.SmithingItems[i][0] < 0) {
playerItems[i] = NEW_ID_NUMBER;
}
- Code:
if (bankItems[i] > NEW_ID_NUMBER || bankItems[i] < 0) {
bankItems[i] = NEW_ID_NUMBER;
}
- Code:
public static int MaxDropItems = NEW_ID_NUMBER;
public static int MaxListedItems = NEW_ID_NUMBER;
- Code:
public static boolean[] itemStackable = new boolean[NEW_ID_NUMBER];
public static boolean[] itemIsNote = new boolean[NEW_ID_NUMBER];
public static boolean[] itemTwoHanded = new booleanNEW_ID_NUMBER];
public static boolean[] itemTradeable = new boolean[NEW_ID_NUMBER];
public static boolean[] itemSellable = new boolean[NEW_ID_NUMBER];
Karma- Admin
- Mesaje : 1092
Data de inscriere : 2011-04-22
Varsta : 27
Localizare : Craiova
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